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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Danni stark
57
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Posted - 2013.05.01 10:20:00 -
[1] - Quote
l0rd carlos wrote:Why should the Rorqual get better in compression? Isn't the whole point of those changes that the minerals/ores/ice should be used localy rather then shipping _everything_ to jita?
high sec cannot supply 100% of null sec's isotopes, let alone high sec on top of that. therefore ice isn't being jumped to jita, at all. it's being umped FROM jita, and it'll be refined and in jfs and totally irrelevant. OP only wants increased compression speed on ice, which is perfectly reasonable. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Danni stark
69
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Posted - 2013.05.01 17:14:00 -
[2] - Quote
PotatoOverdose wrote:Correct me if I'm wrong, but aren't you assuming that there would only be one ice anom active at a time per system?
In null it is not uncommon to have multiple grav sites in a single system. In sov it is possible for an upgraded system to have many respawning anoms simultaneously.
Do we know that each system will have only one respawning ice anom? They could just as easily have two or three, no?
the number of ice anoms will be equal to the number of static belts the system currently has.
which makes a system like osmon in the forge a gold mine, it's going to have 3 anoms. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Danni stark
71
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Posted - 2013.05.01 21:24:00 -
[3] - Quote
Partak Cadelanne wrote:What is beyond me is why the current ice mining mechanic is being kept in place. AFK ice mining in high sec might have been tolerable (I wouldn't know as I don't mine), but mining in null sec can't be done AFK on a large scale. So basically you press a button and stare at local for 15 minutes, and repeat this cycle as long as you can endure. Hardly engaging PVE gameplay worthy of a 2013 MMO. Why anyone would put up with that instead of spending time on the more interesting parts of Eve is beyond me. Ratting, while still being boring, at least have some variety.
you say that like ice mining uses a unique mechanic that no other activity uses. shame that isn't true.
also mining as a mechanic is perfectly fine. it's also fine that you don't want to do it, plenty of others do. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Danni stark
73
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Posted - 2013.05.02 06:58:00 -
[4] - Quote
the above post is why i voted for mynnna for the csm. Yay, this account hasn't had it's signature banned. or it's account, if you're reading this. |

Danni stark
74
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Posted - 2013.05.02 08:17:00 -
[5] - Quote
something you may not have considered; due to the decreased cycle time, ice harvesting is now a valid method of increasing/maintaining the industry index in sov systems. Ice Mining Skill Plan. |

Danni stark
74
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Posted - 2013.05.02 11:49:00 -
[6] - Quote
CCP Fozzie wrote:not enough to make a safeword necessary.
that kind of thinking is going to get you in trouble one day... Ice Mining Skill Plan. |

Danni stark
99
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Posted - 2013.05.05 06:53:00 -
[7] - Quote
Masumi SinTe wrote:i can't understand a thing. WHY null-sec corps don't recruit 20-30 dedicated miners for them
because it's less man hours to just import everything form high sec, and those man hours can then be spent on more lucrative (and taxable) activities. Ice Mining Skill Plan. |

Danni stark
101
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Posted - 2013.05.05 09:18:00 -
[8] - Quote
Zetaomega333 wrote:My question is will we ever see a random racial isotope ice field added into the indsutrial index system along side the small-giant gravsites, say at indy level 4 a random racial icefield spawns in system?
it's a nice idea, but i hope not. i think it's important to keep trade flowing between high/null and even between regions. Ice Mining Skill Plan. |

Danni stark
201
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Posted - 2013.05.09 07:45:00 -
[9] - Quote
Petya Gladiator wrote:Odyssey is on sisi now, i just checked the ice anomaly in null, and it looks same amount as in high. 4 hour respawns, then cloacky campers, who will mine ice in null. http://i.imgur.com/22G88Ao.jpg
who will mine ice in null? any one with half a brain.
let's have a look, the isk/m3 value of an ice anom located in strong true sec in odyssey will be worth 358.39 isk/m3. a 10% variant XL grav site, will be worth 290 isk/m3.
but mathematical wziard, you don't mine ice and ore at the same rate! well little timmy, that's true. you mine approximately 8% more m3 of ore, than you do ice. that means when we adjust the isk/m3 value of ice to compensate for this, a strong truesec null ice anom is reduced to the lowly 331.97 isk/m3.
i mean, who'd want 50isk/m3 more anyway? Ice Mining Skill Plan. |

Danni stark
202
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Posted - 2013.05.09 12:54:00 -
[10] - Quote
Carniflex wrote:Eyeballing it it seems to be that in null sec ice belts there is approx 3000 units of ice vs approx 2500 units in empire ice anomaly.
3000 units of improved racial ice in weak truesec areas of null. 3500 units of improved racial ice in strong truesec areas of null. as per the sticky. Ice Mining Skill Plan. |
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Danni stark
203
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Posted - 2013.05.09 13:29:00 -
[11] - Quote
EvilweaselSA wrote:Danni stark wrote:Petya Gladiator wrote:Odyssey is on sisi now, i just checked the ice anomaly in null, and it looks same amount as in high. 4 hour respawns, then cloacky campers, who will mine ice in null. http://i.imgur.com/22G88Ao.jpg who will mine ice in null? any one with half a brain. well, anyone with half a brain who doesn't live in a region blackops is hotdropping anything that moves in
*shrug* retrievers are cheap. Ice Mining Skill Plan. |

Danni stark
206
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Posted - 2013.05.09 20:35:00 -
[12] - Quote
Sir Marksalot wrote:Danni stark wrote:EvilweaselSA wrote:Danni stark wrote:Petya Gladiator wrote:Odyssey is on sisi now, i just checked the ice anomaly in null, and it looks same amount as in high. 4 hour respawns, then cloacky campers, who will mine ice in null. http://i.imgur.com/22G88Ao.jpg who will mine ice in null? any one with half a brain. well, anyone with half a brain who doesn't live in a region blackops is hotdropping anything that moves in *shrug* retrievers are cheap. why would you ever want to mine in that
because i'm lazy, poor, and no fucks are given if they get turned in to wrecks.
next question? Ice Mining Skill Plan. |

Danni stark
207
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Posted - 2013.05.09 21:07:00 -
[13] - Quote
Sir Marksalot wrote:Danni stark wrote:
because i'm lazy, poor, and no fucks are given if they get turned in to wrecks.
next question?
Bad yield that makes a low-income activity even lower. If you don't have the skills (or isk) for an exhumer then fly a covetor at least, jesus.
i'm too lazy to even point out the parts of that which are just incorrect. Ice Mining Skill Plan. |

Danni stark
208
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Posted - 2013.05.09 22:24:00 -
[14] - Quote
25 day old character, 57m/hour in strong truesec ice anoms.
just throwing that out there. Ice Mining Skill Plan. |

Danni stark
211
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Posted - 2013.05.10 09:06:00 -
[15] - Quote
Sir Marksalot wrote:Danni stark wrote:Sir Marksalot wrote:Danni stark wrote:
because i'm lazy, poor, and no fucks are given if they get turned in to wrecks.
next question?
Bad yield that makes a low-income activity even lower. If you don't have the skills (or isk) for an exhumer then fly a covetor at least, jesus. i'm too lazy to even point out the parts of that which are just incorrect. Retrievers mine faster than covetors and hulks? I wasn't aware they changed that in the new patch~ e: Danni stark wrote:25 day old character, 53.7m/hour in strong truesec ice anoms.
just throwing that out there. If this was directed towards what Masumi and I were talking about then I'm just going to go out on a limb here and say I don't think many hulls are made out of ice. But that is more or less the reason I'm taking up mining.
depends on the fit, 3x mlu IIs is bigger than the covetor's hull bonus (but no i won't be pedantic and try and argue a retriever mines more based on that, neither of us are stupid enough to argue that point), but the difference is not sufficient so that it makes a **** of difference unless you have some one hauling for you, at which point it becomes very debatable which one truly mines faster.
you're correct again, they aren't made out of ice. however, i believe a lot of them were built pre... whatever expansion it was that rebalanced the barges. so i don't see the supply running out any time soon, especially if you love the ginger haired bastard child known as the procurer. besides, regular miners will still mine ore between anom spawns. even systems with 3 ice anomalies will have times when there are no ice anomalies active, and the miners will flock to the large grav sites once more. Ice Mining Skill Plan. |

Danni stark
406
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Posted - 2013.05.28 07:52:00 -
[16] - Quote
Mara Rinn wrote:Sir Marksalot wrote:Danni stark wrote:
because i'm lazy, poor, and no fucks are given if they get turned in to wrecks.
next question?
Bad yield that makes a low-income activity even lower. If you don't have the skills (or isk) for an exhumer then fly a covetor at least, jesus. Why would anyone fly a Covetor or Hulk when a Mackinaw has a far better tank and a huge ore bay meaning fewer trips back to station (with or without an Orca booster in the belt)? Do you even harvest ice?
people probably fly a covetor or a hulk because if they are in a fleet then tank and cargo are both as relevant as a fruit cake is to a venus fly trap plant. Ice Mining Skill Plan. |

Danni stark
407
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Posted - 2013.05.28 09:07:00 -
[17] - Quote
Mara Rinn wrote:Danni stark wrote:people probably fly a covetor or a hulk because if they are in a fleet then tank and cargo are both as relevant as a fruit cake is to a venus fly trap plant. Even a hulk has a 14s align time. So either you're flying aligned to a celestial and retargeting ice as you move past the previous block, or you get ganked. Try it sometime before Odyssey. Head out to an ice field with a max-yield Hulk fitted with Ice Harvester IIs 
i'm lazy as ****, so i mine with retrievers. also i can't be bothered to completely refit my hulk because for some ****** up reason ice modules use more CPU than ore ones so your already tight fitting tank has to be completely refit as well as your mining modules.
also i went and suicide ganked a miner the other day because i wondered just how hard it would be... turns out, it's easier than i thought. after the kill i thought "surely concord should be here by now?" it was rather eye opening so there's definitely no way i'd sit an already paper thin hulk, with a reduced capacity to tank due to being ice fit in a belt where people are likely to come looking for targets.
besides most hulks will have a fleet booster, is that 14 seconds with the skirmish warfare agility bonus? Ice Mining Skill Plan. |

Danni stark
432
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Posted - 2013.05.30 23:50:00 -
[18] - Quote
Bugsy VanHalen wrote:A max yield HULK can still have well over 20k ehp. A MAX dps Talos can only do 16,000 damage before CONCORD shows up. A MAX damage Catayst can do at best about 8,000 damage before CONCORD shows up.
Before the mining ship buff you could gank a max yield hulk with a single catayst, now you need 3-4 catalysts or 2 talos. Ganking miners costs much more than it used to.
please show me this 20k ehp fit, i'm curious to see it.
also a talos puts out over 1.5k dps, at ~20 seconds concord response time in 0.5 that's 30k of damage. that'll melt your 20k ehp hulk before concord is even there (and i'm still skeptical about this max yield 20k ehp hulk). Ice Mining Skill Plan. |
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